Create Your Own Avatar

There are three ways to get your own avatar. You can either:

  • Create your avatar from scratch using 3D modeling tools such as Adobe Fuse, Mixamo, and Blender

  • Use MakeHuman or VRoid Studio to create a human or anime avatar

  • Download an existing avatar from external sources such as TurboSquid or CGTrader


If you get an avatar from an external source such as TurboSquid, CGTrader, MakeHuman, or VRoid Studio, it is likely that the skeleton does not match our avatar standards. To use these avatars with Vircadia, use the Vircadia Avatar Exporter for Unity to correctly map the skeleton and package your avatar.

If you want to create an avatar from scratch, this page covers the steps needed to create, rig, and package your avatar.

In This Section

Create an Avatar from Scratch

The steps involved in creating your avatar are:

  1. Create an avatar with 3D character modeling tool such as Adobe Fuse, Blender or Maya.

  2. Rig and animate your avatar with an animation tool such as Mixamo.

  3. Fine tune your avatar using a tool such as Blender or Maya.

  4. Package the model in Vircadia for use as an avatar.

Check out this YouTube playlist for one way to create and customize your own avatar. Here, we use Adobe Fuse to create our avatar, Mixamo to rig our avatar automatically, and Blender to adjust the rendering on our avatar. We also have written instructions on the same process:

Community Tools for Avatars

As you’re creating your avatar, remember that Vircadia is an open-source project. Many of our community members have created plug-ins, add-ons, toolkits, skeletons and more to help you create content, including avatars. Here are a few for you to play around with.

Blender Add-on by Menithal

Plugin (“Project Hermes”) is a plugin for Blender to allow for easier content creation and importing for the Vircadia Metaverse Platform. It features:

  • Material Tools: Allows for easier pipeline to apply materials to objects so that they are ready to use in Athena.

  • Armature Tools: Adds a skeleton that is compatible with Athena and let you configure bone names for use in advanced scripts.

  • Avatar Converters: Translates and fixes models and materials from MMD and Mixamo so that they work in Athena.

  • Export Tools: Exports avatars and scenes so that they can be used in Athena.

  • Import Tools: Imports primitive entities from Athena so that you can make modifications to them.

Install it here:

Have a project you’ve been working on that you’d like us to share? Let us know by editing this page in GitHub!

See Also